We had to revisit prior values and re-evaluate matchups to ensure balance. World Class reintroduced bursting capabilities, so we adjusted acceleration, marking, and length discrepancy.
2
FCIQ, Tactics and Roles
The concept of "FCIQ" needed a closer examination in relation to how teams are set up tactically and if their on-field actions are logical. Roles play a crucial catalyst in determining player positioning on the pitch, so we had to re-evaluate some values to ensure they are accurate or require adjustments.
3
CPU Behavior Sliders
Our testing team conducted trials using Tactical, Dynamic, and "Custom 50's" settings (selecting Custom and leaving all values at 50). The assumption is that Custom 50's serves as a neutral starting point, still affected by Preset Tactics, FCIQ, and Roles. Dynamic does what it's designed to do, offering a range of CPU Behavior sliders for each match, while Tactical utilizes preset values for each team.
Gameplay Settings
1
Gameplay Type
Choose "Custom" to adjust gameplay sliders.
2
Wind/Weather
Wind: Low
Weather Effects: Off
We are still seeing issues with ball speed when weather is active, making it feel like playing on a waterlogged pitch instead of a regular surface.
3
CPU Sliders
Use Dynamic, Tactical, or Custom 50s. It's up to you.
EA FC25 Operation Sports Community Sliders
The provided Gameplay Sliders are set up as a base. Please feel free to adjust accordingly. Each Gameplay Slider has a clickable toggle option that explains the recommended slider value.
Last updated: 10/27/24 - Version 4 updated Sprint from 30 to 35, Acceleration to 50, Pass Error from 58 to 55 for WC, Pass Speed from 45 to 40. Thanks to everyone that provided feedback on Version 3.
Community Feedback
Visit the Operation Sports Community Sliders thread here. This is where the Operation Sports community provides critical feedback and testing, sharing videos and detailed experiences.
For social media, the best contact is @Matheusgamer, who actively shares feedback with the EA Sports FC25 team.